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Space Race Remaining Stock!

Created by Boardcubator

Are you interested in getting yourself a copy of Space Race, or have you just missed the Cold War expansion in the campaign? Now is your chance to get one! Here is the remaining stock of all products in each of our shipping hubs. Please choose a fitting shipping hub according to your region to get the best possible shipping fees. If there are no more available items in your fitting shipping hub, you can always choose to ship from the Czech hub as it ships worldwide (as such, there might be customs fees based on your region). All items will be shipped as soon as possible (on a weekly basis) and the estimated shipping time will be depending on your region. Let us know if you have any questions via our email at [email protected].

Latest Updates from Our Project:

The Race: New Stretch Goals
almost 5 years ago – Fri, May 17, 2019 at 05:23:27 AM

Hi,

We have a fresh mission report for you!

  •  Your feedback from the survey 
  •  New stretch goals – master box and silk screen print on astronaut meeples
  •  The Race continues with a new narrative unlock!

Your feedback and suggestions

❤️ Thank you for all the amazing feedback that you have given us through the survey! ❤️

It's amazingly helpful for us to learn what you think about the campaign. It help us a lot so we can make the campaign even better! If you haven't seen the survey yet, please take a look at it, we'd love to hear your thoughts and suggestions as well! đź‘Ť

The poll results

Thank you again very much for submitting your responses to the survey. You are wonderful! We have gone through all of them, and we'd like to respond to a point that you mention the most: the stretch goals. In particular, the majority of responses mentioned that you:

  • Enjoy the artwork a lot — some of you perhaps even more ;)
  • Would like to have just one box to store the game — the Master Box
  • Would love to have a custom print on the meeples
  • And that you'd like to see more than one stretch goal in advance

Let's do just that!

The Artworks

To briefly recap: We already made one of the Space Race illustrations available to download in print resolution — the illustration International Project of the Apollo-Soyuz story. If you might have missed the update, you can download the picture here. Stay tuned for the narrative updates, more full-resolution pictures are certainly coming!

Day 4 unlock brought a full-resolution illustration of International Project for you to download. More are certainly coming!
Day 4 unlock brought a full-resolution illustration of International Project for you to download. More are certainly coming!

Master Box & New Stretch Goals

We tried to address all of the most frequent poll replies with the following addition to the campaign — we added the Master Box to the current stretch goal, furthermore replaced black liner (the inner side of the box) with full-color print of the artworks, and opened another stretch goal that's beyond the current one so that you can check out what's coming next and look forward to it!

Master Box: We have updated the current stretch goal to be the master box! It will hold the base game along with the two expansions, and there will be an artwork printed on the liner (inside the box)!

Silk screen printed astronauts: If we reach this stretch goal, the custom astronaut meeples will come with a custom printing on them.

New Space Race Review — Opinionated Gamers

A new preview of Space Race has been published — this time it's Opinionated Gamers. Check out what they think about Space Race in this written preview!

The Race: Towards the N-1

The story of The Race from Update #9, #10, and #11 continues with a new narrative unlock! 

In 1946, a company that changed the way we perceive the Earth, or rather the direction from which we look at it, was found. That company was the Special Design Bureau number 1 (OKB-1) led by Sergei Korolev.

The main aim of OKB-1 was to develop the technology required to advance the Soviet space program. The first rocket the company was working on was the R-1, a direct copy of the German Aggregat 4, but a real breakthrough in building a successful space launcher didn't come before a later version was ready – the R-7 Semyorka. This rocket was successfully used to launch Sputnik 1 (the first artificial satellite) in space, and it became a foundation of the R-7 family that includes both launchers for unmanned (Sputnik, Luna) and manned (Vostok, Voschod) space programs.

The most incredible design, thanks to its low cost and high reliability, was, however, the Soyuz rocket (a direct descendant of Vostok). A modified version of the original Soyuz design is still in service – and with over 1840 launches, it became the most used launch vehicle in the world. But the Soviets wanted more. They envisioned an improvement to their designs which led to the development of a rocket that would dwarf all the predecessors, the N-1.

What happened to N-1 and why you have perhaps never heard about it? Stay tuned – we’ll talk about it tomorrow.

Thank you! Your support is just incredible! It's thanks to you that we enjoy every single day of our Space Race mission!

Michal, Jan, and Marek

The Race: Let Us Know What You Think
almost 5 years ago – Thu, May 16, 2019 at 12:09:27 PM

Hi,

The command center report is here! Let’s take a look:

  •  Let us know what you think about the campaign in this short survey so we can make it better.
  •  Solo variant FAQ and upcoming playthrough.
  •  The Race continues with a new narrative unlock!

Your feedback – Let us know what you think

Thank you very much for your support of Space Race! We would really appreciate if you could help us make the campaign better by letting us know what you think about it so far through a short survey.

Solo variant

We’re carefully reading all your comments and wonderful suggestions. Thank you so much for them! We know that a lot of you are particularly interested in learning more about the solo variant and that you would like to see how it works in action. We are working on another update dedicated to the solo variant. It will include one round of a step-by-step playthrough with detailed commentary so you can see all that is going on during a solo game.

We’d like to further clarify three points that you are asking about the most:

  •  Solo mode: The solo variant will include an automa (AI) that will play against you and that you must beat to win. None of the solo modes we have designed plays as “beat your own score” and we intend to keep it that way.
  •  Solo gameplay: Your turn will play according to the multiplayer rules (so the player rules will stay the same no matter if playing solo or with other people).
  •  Difficulty levels: Solo variant difficulty levels are based on the number of AI opponents that you must defeat. The more opponents you have, the harder it is for you keep an eye on all of them without letting anybody sneak under the radar. It’s very similar to the multiplayer game, as the opponents are striving to score more progress than you, beat you out of the Breakthrough Zones, and are always super-ready to complete (and score) the Projects if you let them.

The Race: The Dawn of an Era

The story of The Race from Update #9 and #10 continues with a new narrative unlock!

The space race between the United States and the Soviet Union is also the story of an extraordinary rivalry between two masterminds. On the American side, there was Wernher von Braun, an engineering prodigy whose dream was to conquer outer space. Against him was Sergei Korolev, the father of practical astronautics.

The object of inspiration for the opposing engineers was the German Aggregat 4, which was the first rocket that reached outer space. It was this design that inspired the Mercury-Redstone Launch Vehicle that brought Alan Shepard to space, making him the first American to achieve this feat.

To secure the knowledge necessary to reverse engineer and subsequently improve the A-4 rocket design, the US and the Soviet Union both launched operations focused on recruiting capable specialists and obtaining German equipment and rocket designs. Thanks to Operation Paperclip that took place between 1945 and 1959, the US were able to introduce Wernher von Braun and his team into their space program.

On the other hand, in 1946 the Soviets launched Operation Osoaviakhim that was supposed to move whole research and production centers (along with the technical experts) from the post-World War II Germany into the Soviet Union. The rocket specialists then worked as consultants and researchers helping Sergei Korolev improve and develop a Soviet version of the A-4 rocket.

Tomorrow, we will continue the story by looking at the achievements of “The Chief Designer”, Sergei Korolev.

Thank you very much for all your amazing support! Your feedback and comments are incredibly important to us!

Michal, Jan, and Marek

Apollo-Soyuz Project: The Handshake in Space
almost 5 years ago – Thu, May 16, 2019 at 11:49:27 AM

Hi,

  •  New milestone reached – read a report from the engineering team!
  •  The last backer number that qualifies for a free Cold War expansion is 2460.
  •  Apollo-Soyuz Test Project continues with more narrative unlocks!

New Milestone Reached!

You are amazing! Thanks to your wonderful support, the great news continue! We have reached a new milestone so the artwork of the faction-specific Control Cards will match their rocket models. We’re glad that we can make the game even better with your help! Reaching the next milestone will allow us to make the box liner in deep space black. What do you think, how fast will we get there?

The Last Backer Number to Get a Free Cold War Expansion Is 2460

The deadline to get the KS exclusive Cold War expansion (regular price €15) has passed today at 6PM (CEST) / 12PM (EDT). Congratulations to all who made it before the finishing line!

The last backer who will receive the expansion for free has the number 2460.

If your backer number is equal or lower, you will get the expansion together with your regular pledge. No further action is needed.

If you’re not sure what your backer number is, you can find it by following the steps below:

  • click your Avatar in the top-right corner of the Kickstarter page,
  • select “View all” under “Backed Projects”,
  • navigate to Space Race and click the big blue plus icon on the right side of the row,
  • scroll down and there it is, your backer number! If it’s equal to or lower than 2460, your free Cold War expansion is ready to go!

The Cold War expansion remains free for all existing Boardcubator Ambassadors and will be automatically added to their pledge for no additional charge. You're an Ambassador if:

  • you're a backer of one of our previous Kickstarter campaigns,
  • or you joined the Boardcubator Newsletter before Space Race went live on 6th May 2019.

Apollo-Soyuz Test Project: The Handshake in Space

The story of Apollo-Soyuz Test Project from Update #3, #4, and #5 continues with more narrative unlocks!

The Apollo-Soyuz docking module was 3 meters long and 1.5 meters wide, connecting the two and providing an airlock so the members of both crews could meet for operations. Because the atmosphere in Apollo and Soyuz was different, astronauts going to transfer had to stay there for a while to get used to the conditions of the other spacecraft.

Three hours after the docking, commanders Thomas Stafford and Alexei Leonov shook hands through the open Soyuz hatch in an event that went down in history as the handshake in space. During the joint activities that followed, the astronauts and cosmonauts spent almost 20 hours together by giving TV viewers tours of Soyuz and Apollo, eating meals, exchanging commemorative items, and also testing various redocking maneuvers in which Soyuz, instead of Apollo, led the operation. Although this project wasn't followed by establishing firm bonds of cooperation in space between the United States and the Soviet Union afterwards (mainly because of political reasons), it eventually became a foundation for the Shuttle-Mir program in 1994, almost 20 years later.

With all the mission goals accomplished, both spacecrafts were ready to undock, separate, and land. Let's see how that goes in tomorrow's update that will conclude the Apollo-Soyuz Test Project story.

Thank you for your amazing support!

Jan, Michal, and Marek

The Race: One Rocket to Rule Them All
almost 5 years ago – Thu, May 16, 2019 at 01:57:21 AM

Hi,

Thank you for all of your support! In this update, we'll continue the story of The Race from Update #9 with a new narrative unlock!

If there was one rocket model that almost single-handedly took over the space race domination, it would have to be the Saturn V. Remember the gigantic building towering over the Kennedy Space Center? That’s the Vehicle Assembly Building that was built for the construction of this rocket!

To this day (at least until NASA’s Space Launch System is finished), the Saturn V holds several heavyweight titles of the space industry, most notable ones being those for a rocket’s height, weight, power, and payload capacity. It also remains the only rocket to carry people beyond low Earth orbit.

The Saturn V in numbers: 

  • stages: 2-3
  • height: 111 m (363 feet)
  • diameter: 10 m (33 feet)
  • weight: 2,9 million kg
  • used in: 1967-1973
  • successful launches: 12
  • cost per launch in 2019 USD: $1,4 billion

Just when it appeared that the Soviet Union dominated the space race, the Saturn V with the Apollo Program changed everything. Perhaps most importantly, it changed the general perception of which of the two superpowers was more technologically advanced. One of the first blows for the Soviets was the live 1968 Christmas Eve transmission from the Apollo 8 crew right after they became the first to orbit another space body. About a billion of people worldwide have seen it. A year later, when Neil Armstrong stepped onto the moon, the US was crowned the winner of space race.

Who came up with the Saturn V design, and what were the Soviets doing in the meantime? That’s something for tomorrow’s chapter of the story.

Thank you very much for being part of the Space Race history!

Michal, Jan, and Marek

The Race: Giveaway
almost 5 years ago – Thu, May 16, 2019 at 01:56:22 AM

Hi,

First of all, thank you very much for the continuing support and for all the energy you are giving us! With the beginning of a new story arch in which you can get closer to another part of the space race history, we bring you a very special unlock.

Board Game Revolution Giveaway

Win an all-in deluxe KS copy of Space Race with all unlocked stretch goals from this campaign in a fresh new giveaway! It runs until Tuesday 21st May,  and the winner will be announced 48 hours before the Kickstarter campaign ends.

To have a chance to win:

The Race: The Kidnapping of Lunik

This is the first part of The Race story series.

In the history of the space race between the United States and the Soviet Union, quite a few interesting giveaways took place. And by giveaways I mean mostly military / secret agency operations designed to steal the know-how of the other side which was, at times, oblivious to the fact that their intelligence was served on a silver platter to the enemy. This story is about one of them.

Back in 1959, the Soviet Union was crushing the USA in the space race. The Soviets had incredible success with launching Sputnik 1 (the first artificial satellite, picture above), Luna 2 (the first object to reach the Moon) and Luna 3 (the first photographs of the far side of the Moon). In order to (well-deservedly) boast, they prepared a touring exhibition that included Luna... a model of it, of course. Well... no. As it turned out, it was the real production item just with the engine and some electronic components removed.

The CIA realized that the easiest way to get to the spacecraft was during transport from one exhibition to another. This is because Luna was guarded 24/7 during a show, but during the transportation, Soviet agents checked only whether a box with Luna left the exhibition premises and whether it got received somewhere else (not checking the time or guarding the transportation).

This created a window of opportunity that allowed the CIA to get hold of Luna for one whole night when they intercepted a truck with it. They drove it to a nearby salvage yard and investigated the fuel tank, oxidizer tank, payload capabilities, and generally learned a lot about the construction and inner working of the spacecraft. Before dawn, Luna was safely in its crate with a security seal duplicate installed. The Soviet agent checking the transit didn't notice a thing and just crossed off a checkbox on his list.

Mission successful! The Soviets never realized that Luna was borrowed. It was an important piece of the puzzle that eventually let the US take the lead in the space race. That's because the information they gathered from Luna served as the missing part to evaluate the Soviet space program, its goals, expectations, limitations, and possibilities.

Stay tuned for more memorable stories that are packed inside Space Race. There’s another one coming tomorrow with a new narrative unlock!

Thank you very much for your support!

Michal, Jan, and Marek